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Hire Flutter developers who build one app for both phones

One app for iPhone and Android, one named developer, in weeks

Flutter is a way of building one phone app that runs on iPhone and Android from a single set of code. Instead of paying two teams for two apps that slowly drift apart, you get one named developer, working inside your own accounts, building one app that reaches both app stores.

  • An experienced Flutter developer in your team in 1 to 2 weeks
  • You meet the person who will write the app before they start
  • They work in your code, your store accounts and your daily calls
  • The screens, the dates and the price in writing first

Also available

Experienced people for the rest of your stack, in 1 to 2 weeks.

One app, both app stores. Not two teams drifting apart.

Why companies hire Flutter developers from Infoloop

One named developer, one price, and somebody still there when the phones change.

How it works

How you can hire a Flutter developer from us

A simple process that gets the right person building your app without delays.

  1. A half-hour call

    Bring the screens you have in mind, the handsets your people carry and any date the app has to be live by. We ask what it will talk to, who owns the designs and whether your store accounts exist yet. Nothing to pay for the conversation.

  2. The screens and the price, in writing

    The screens, the phone features, the order they arrive in, the date and the price, all written down before anybody starts. If what you really need is a pair of hands on your team rather than a defined app, we say so and quote monthly instead.

  3. Meet them, then a practice release

    You meet the developer before anything is signed and you can say no. Their first job is pushing something trivial all the way through to a test build on both phones, so publishing is proven before anything important depends on it.

  4. Build, submit, then keep going

    Work arrives in pieces your own team can check, with a written note each week on what shipped and what is stuck. Then submission, any rejection answered, and a slow release to a few users first. After that, handover or a monthly plan.

Flutter expertise

Mobile
  • Flutter
  • React Native
  • Swift
Backend and APIs
  • Node.js
  • NestJS
  • Laravel
  • PHP
Design
  • Figma

Our engagement models

Three ways to work with us. All three are put in writing before anything starts.

  • A set piece of work

    • Fixed price
    • End date

    One clear job with a finish: a first release in both app stores, a feature added to an existing app, or an old Flutter app brought up to date. Priced and dated in writing, then handed over or looked after.

    Scope the app
  • An engineer in your team

    • Monthly
    • 1 to 2 weeks to start

    An experienced Flutter developer joins your team for an agreed number of months, working in your repository, your store accounts and your board. You meet them first, and the arrangement renews month by month.

    Meet a developer
  • Build it, then we run it

    • Monthly retainer

    We build the app, get it through both store reviews, and then keep it going: watching crashes, keeping up with each new round of phone software and reporting every month.

    Ask about run

What our clients say

The difference is they did not leave. Every month we get a report, fixes and one clear next step.

Operations lead, manufacturer

Read the case study

Related work

Schedule a meeting

Tell us what the app has to do and which phones your people carry. A named person replies within one business day.

No newsletter, no spam. We only reply about your project.

FAQs

Common questions about hiring Flutter developers

Straight answers. If yours is not here, ask us on the call.

  • What does a Flutter developer cost?

    There is no rate card here, because the figure depends on how experienced the person needs to be and how much of the app they own end to end. What we promise is the shape. A half-hour call, then the work written down with a date and a price beside it, agreed before anybody starts. A developer sitting inside your team is billed per person per month. A defined build, say a first release in both app stores, is quoted as one job. Looking after it afterwards is optional and separate. Anything added later is quoted on its own and approved by you first.

  • How soon could somebody start, and what do you need from us?

    Usually within 1 to 2 weeks, with the date written down beside the price so it is a commitment, not a hope. What speeds things up sits on your side: access to your code and designs, notes on the software the app must talk to, one person who can settle a question the same day, and Apple and Google store accounts registered in your company's name. If those accounts do not exist yet, signing up and getting verified takes its own time before any release can reach a tester. In the first week we push a throwaway change right through, because publishing is what catches phone projects out.

  • Is Flutter right for us, or should we build two separate apps?

    Flutter paints every screen itself rather than borrowing the phone's own buttons and menus. The gain: your app looks the same on both handsets and stays that way when Apple or Google restyle theirs. The cost: anything Flutter does not paint, such as a home screen widget or a watch app, needs a small piece of Apple or Android code. So it suits products with their own look and a lot of shared logic, and suits badly when the app is a thin cover over the phone's own features. We say so on the call. We would rather lose the work than build the wrong thing.

  • Will they work in our code and follow our way of doing things?

    Yes. They commit to your code repository, follow your branching rules, take jobs off your board and wait for your approvals. Phone work adds a few things worth settling in the first week, so we settle them: which versions of the app exist, who holds the signing certificates, what goes in the release notes and who presses submit. If you keep notes on how the code is arranged, or a list of standard parts, we read those first and build to them. If none of that exists, we write down what we assumed and leave it beside the code rather than keeping it in one person's head.

  • What happens once the app is in the stores?

    Two routes, and you choose before submission, not after. Either your own team takes it on, with a walkthrough, the certificates, the release steps and an honest list of what we left unfinished. Or we stay on a monthly plan and keep cutting the releases. What makes phones different from a website is the wait. You cannot patch a handset the way you patch a page. A fix has to pass a store review before anyone gets it, and old versions stay installed on real phones for months. Somebody has to watch which versions people are running and keep the app buildable against the next round of phone software.

  • Do we own the app, the store accounts and the certificates?

    All three, and the accounts matter most. The code sits in your repository under your license from day one, plain Flutter with no wrapper of ours around it. The Apple and Google store accounts are registered in your company's name and we work inside them as invited guests, so the listing, the ratings, the reviews and your testers belong to you rather than leaving with us. The certificates that let a release be published live somewhere your own team can reach, with the recovery steps written down, because losing the Android one is painful to unpick. End the arrangement tomorrow and your next release still goes out.

Tell us what the app has to do

Bring the sketch, the design file or the half-built app that will not compile, and whatever is stopping it. By the end of the call you have the work written down, a date, a price and an honest view on whether Flutter suits it.

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Client ratings

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