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Hire Swift developers who ship real iPhone apps

An experienced iPhone developer on your team, without a hiring round

Swift is the language Apple built for iPhone and iPad apps. An app written in it is a proper iPhone app, not a website in a wrapper. Add one of our Swift developers to your team to build a new app or keep an existing one alive, working in your tools, on your list.

  • An experienced Swift developer in your team in 1 to 2 weeks
  • You meet the developer before they touch your code
  • They work in your code, your board and your daily catch-up
  • The job, the dates and the price written down first

Also available

Experienced people for the rest of your stack, in 1 to 2 weeks.

An iPhone developer in weeks. No advert, no shortlist.

Why companies hire Swift developers from Infoloop

Speed to start, seniority, and one number agreed up front.

How it works

How you can hire a Swift developer from us

A simple path from the first call to an app on the App Store.

  1. Half an hour on the phone

    Tell us about the app, the deadline and what it is built with today. We ask what somebody would need to be useful on day one. No forms, no screening panel, and you speak to people who write code.

  2. The work, the dates, the price

    Within a few days you get the job written down with dates and a price. If it is really an ongoing seat rather than a defined project, you get a monthly figure instead. You decide before anything begins.

  3. Working inside your sprint

    The developer joins your catch-up, your board and your code. Work arrives in pieces your team reads and approves. You see progress every week as a build on your own handset, not a status document.

  4. Out, then looked after

    We put the app in for Apple's review, get it through and watch the first releases closely. From there you take it in-house or we keep it alive: watching, repairs, security updates and a short monthly report.

Swift expertise

Mobile
  • Swift
  • Flutter
  • React Native
Backend and APIs
  • Node.js
  • NestJS
  • Laravel
  • PHP
Design
  • Figma

Our engagement models

Three ways to work with us. All three are put in writing before anything starts.

  • A set piece of work

    • Fixed price
    • End date

    One clear job with a finish: a first version of your iPhone app, a takeover of one somebody else wrote, or old screens moved onto Apple's newer tools. Priced and dated in writing, then handed over or looked after.

    Scope the app
  • An engineer in your team

    • Monthly
    • Starts in weeks

    An experienced Swift developer sits with your iPhone team for an agreed number of months, in your code, on your board. You meet them first. Month to month after that.

    Meet a Swift developer
  • Build it, then we run it

    • Monthly retainer

    We build the app, get it through Apple's review, and then keep it alive: testing against each new iPhone release, fixing within an agreed time, small improvements and a report every month.

    Ask about aftercare

What our clients say

The difference is they did not leave. Every month we get a report, fixes and one clear next step.

Operations lead, manufacturer

Read the case study

Related work

Schedule a meeting

Tell us about the app, the deadline and what it is built with today. A named person replies within one business day.

No newsletter, no spam. We only reply about your project.

FAQs

Common questions about hiring Swift developers

Straight answers. If yours is not here, ask us on the call.

  • What does a Swift developer cost?

    There is no published rate, because the shape of the work sets the number. After half an hour on the phone you get the job written down with dates and one fixed price for a defined project, or a monthly figure for somebody sitting inside your team. You see that number before anything starts. If the work genuinely changes, we say so and quote again rather than slipping it onto a bill. Once the app is out, looking after it is priced separately each month, against what we are actually keeping alive.

  • How quickly could somebody start?

    Faster than advertising the job, which is why most people ask. The order is half an hour on the phone, then the work and the price in writing within a few days, then they start. No advert, no shortlist, no notice period. What sets the real date is access on your side: your code, a seat on your Apple developer account, the keys to whatever the app talks to, and a spare handset or two to test on. Teams that have those ready begin sooner, so sort them out while we are still pricing the work.

  • Do you use Apple's newer way of building screens or the older one?

    Both, and usually both in the same app. New screens are generally written with Apple's newer tools because they are quicker to build and easier to keep tidy afterward. The older tools stay where they earn their place: fiddly custom controls, screens that already work well, and layouts the newer approach handles awkwardly. If you want an older app moved across, we do it one screen at a time rather than as one big rewrite, so releases keep going out to your customers the whole time.

  • Will they work in our code and follow our process?

    Yes. The developer joins your code store, your board and your daily catch-up, and works inside whatever branching and review process you already run. Work arrives in pieces somebody on your team reads and approves, so your own people see and can challenge every change as it lands, not one enormous delivery at the end. If you have written rules on how the code is arranged, an automatic style checker or a release checklist, those get read first and followed. The point is to add capacity to the team you have, not to run a separate project beside it.

  • What happens after the app is on the App Store?

    You have two options and you pick one before it goes out. Either your team takes the code in-house, with a proper handover, written notes and a walkthrough. Or we keep it running for a monthly fee: watching it, repairs inside an agreed time, small improvements, security and dependency updates, and a short written report. That matters more on Apple's platform than most, because new iPhone software lands every year, and apps nobody is watching quietly stop working on handsets you cannot get back.

  • Can we see iPhone apps you have made?

    Not the ones you are hoping for, and we would rather be straight about it. Our published case studies include maintenance software for a machinery maker, a support assistant for a fintech, a rebuilt Shopify store, attendance software in factories and a garage group running nine branches on one platform. None of those is a consumer iPhone app. So judge the Swift work on the work itself. On the call, ask how a particular screen in your app would be built, what happens when the signal dies halfway through a save, and what the release routine looks like. You will learn more from that than from a slideshow.

Need a Swift developer sooner than you can hire one?

Tell us about the app, the deadline and what it is built with today. You get the job written down with dates and a price, and you speak to people who write code.

Related blogs

Roles that work alongside Swift developers

Client ratings

  • TrustpilotRated 4.9
  • GoogleRated 4.8
  • ClutchRated 4.7
  • GoodFirmsRated 4.7